(07-07-2011, 04:21 PM)Larry Reese Wrote: There has been much discussion on this topic, but think the system works fine myself.
It also pays to realize sometimes too that older scenarios, when different assault rules made bunkers easier to bust, are not particularly balanced for the current rules and may be thrown off kilter by them.
Vincent wrote: "
I sieged this bunker for about 5+ turns and bombarded it over 20 times with tanks and 120mm mortars
Are there any specific methods for bunker busting or are they just broken in this engine?"
Vincent I am not sure if you were using EA on or not. Either way bunkers are tough nuts to crack.
Larry gave the best advice. Plan to take it. Move units in that are effective against the "soft target" of a bunker (or hard target of a pillbox). Those Russian "monsters" work great in both to reduce or disrupt. With EA on there is not a guarantee that the disrupted units will "give up the ghost". With EA off any undisrupted units will prevent a successful assault.
Extra time and effort may be needed.
If you don't have the time or the units (and do not need the victory points to win) bypass the suckers. :smoke:
The U.S. used it's 155 mm howitzers to fire direct from close range, often pulverizing the bunker or pillbox (though this is a difficult thing to do in the game) and often made assaulting a moot point.
As with all scenarios designed without it, EA should be "turned on" with reservation (or not at all).
Good luck!
HSL