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kh 43 clearing rubble for 20+ turns?
07-08-2011, 12:34 PM, (This post was last modified: 07-08-2011, 12:35 PM by Liquid_Sky.)
#13
RE: kh 43 clearing rubble for 20+ turns?

I did a test a while back and it seemed to me that there is only one check per hex for having engineers, not one check per engineer in the hex.

I find the best solution to the RUBBLE problem is to not make it in the first place. Try to avoid using artillery on buildings, instead use it on the guys supporting the town.

Edit: I should clarify, a hex with 5 engineer battalions is not 5 times more likely to clear rubble, then a hex with only one engineer.
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kh 43 clearing rubble for 20+ turns? - by raizer - 07-05-2011, 02:32 AM
RE: kh 43 clearing rubble for 20+ turns? - by Liquid_Sky - 07-08-2011, 12:34 PM

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