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kh 43 clearing rubble for 20+ turns?
07-08-2011, 03:41 PM,
#14
RE: kh 43 clearing rubble for 20+ turns?
(07-08-2011, 12:34 PM)Liquid_Sky Wrote: I did a test a while back and it seemed to me that there is only one check per hex for having engineers, not one check per engineer in the hex.

Thanks for clarifying that point - I couldn't recall if it was one per hex or Eng frankly

Quote: I find the best solution to the RUBBLE problem is to not make it in the first place. Try to avoid using artillery on buildings, instead use it on the guys supporting the town.

Good point!

Quote:Edit: I should clarify, a hex with 5 engineer battalions is not 5 times more likely to clear rubble, then a hex with only one engineer.

right - the whole idea is to give some way to allow for the rubble to be removed without turning the game into an engineering task, with different abilities for different engineers (as would be the case in real life), for different sized units ect.

Glenn

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Messages In This Thread
kh 43 clearing rubble for 20+ turns? - by raizer - 07-05-2011, 02:32 AM
RE: kh 43 clearing rubble for 20+ turns? - by Glenn Saunders - 07-08-2011, 03:41 PM

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