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Scenario Questions - Newbie
07-10-2011, 01:42 AM, (This post was last modified: 07-12-2011, 01:07 AM by Cross.)
#8
RE: Scenario Questions - Newbie
(07-09-2011, 12:30 AM)Leedsunited40 Wrote: What are the basic differences between the Enhanced version and SpWWII?

SPWaW is a DOS game, SPWW2 is Windows.

10 years ago more people played SPWaW, about 5 or 6 years ago it was pretty even between SPWaW and SPWW2; today most people play SPWW2.

The reason is that SPWW2 developers have access to the code, and therefore are able to continuously improve the game and add new features every year, but WaW has not been developed for years. Enhanced is a mod that continues to significantly improve the WaW OOB, but cannot improve the game engine or features.

Here's a list I have of some of the differences between SPWaW and SPWW2:

Many of these features are available in the free WW2 download version; but there’s some features that you only get if you pay for the full version. I’ll point it out if it’s a full version only feature.

Screen Size
Version 4.5 of SPWW2 introduced wide screen (16:9) support for CD owners.

The SPWW2 regular Windowed screen size is 800x600, but this resolution can go up to 1600x1200 or 1920x1080 if you buy the SPWW2 full version CD.

SPWaW uses 800x600

Larger battles
You can have larger battles in WW2, which has an in-game formation limit of 200, compared to 100 for WaW.

Graphics and Maps
WW2 map size: 200x160 (10KM x 8KM, 80sqKM)
WaW map size: 240x100 (12KM x 5KM, 60sqKM)
Hill levels go up to 15 in WW2, compared to 3 in WaW.
WW2 has seasonal map terrain graphics with summer, fall and winter colours (WW2 only)
Snow camo for vehicles (WW2 only)
Snow movement penalties (WW2 only)
WW2 map generation creates better location specific maps

OOB
Breadth and depth of unit choices:
German SPWW2 OOB: 990 units
German SPWaW OOB: 260 units

SPWW2: 36 different nations/OOB
SPWaW: 29 different nations/OOB

Credit to Alby, Panzer Leo and others who have done some excellent OOB mods for WaW

Sounds
This is one area where WaW is clearly superior to WW2.
The WaW sound engine has better quality and a greater variety of sounds. I think WW2 only uses about 150 sounds compared to about 600 for WaW.

There is a SPWW2 sound mod which improves the quality of the WW2 sounds; and many of these sounds are better quality than the WaW sounds, but the mod is still only 150 sounds.

Combat Mechanisms/Resolution
The artillery routine in WW2 is far less gamey. The most significant difference is that your artillery falls at the end of your opponents turn after they have moved; not at the end of your own turn.
WaW unrealistically allows you to adjust artillery directly onto fast moving vehicles.

WaW measures armour in mm instead of the cm used by WW2.
This really makes no difference to combat resolution results, except that WaW may model low penetration weapons (like Anti-Tank rifles) against light armour (5mm to 10mm) more realistically.

Opportunity fire
SPWW2 has an Op Fire filter (WW2 CD full version)
This filter allows players to control what targets units will attack and at what ranges.

Unloading units attract ‘opportunity fire’ (WW2 only)

With WaW you can choose when/if to op-fire against the AI, but some say this gives the human player an unfair advantage over the AI. (WaW only)

Movement Features
Reversing Tanks, keeping front towards enemy (WW2 only)
Load/unload vehicles with infantry costs movement, which stops gamey relay tactics (WW2 only)
Choose rally/retreat direction (WW2 only)

Other Differences
Command and Control feature (WaW only)
Start battle with incomplete sections/squads (WaW only)
AI sophistication (WW2 is better)
Blast circle option (WW2 only)
Tank suspension damage (WaW only)
Shoot through smoke/ non-line of sight area fire (WW2 only)
Paratroops draw ground fire while descending (WW2 only)
Ammo re-supply realism (WW2 is better)
Guns/vehicles parachute separately from crews (WW2 only)
Company/formation identity numbers (WW2 CD version only)
Motorcycle troops can dismount and fight (WW2 only)

Weaknesses
Sixth/spidy sense * allows units to know when spotted (WaW weakness, but fixed in H2H and Enhanced)
Teleporting infiltrators (WaW weakness)

I'm sure there's more, but this is all I have for now.

If there's any errors above, please point them out.

Thanks,

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Messages In This Thread
Scenario Questions - Newbie - by Leedsunited40 - 07-07-2011, 09:43 PM
RE: Scenario Questions - Newbie - by Imp - 07-07-2011, 10:46 PM
RE: Scenario Questions - Newbie - by Cross - 07-08-2011, 04:17 AM
RE: Scenario Questions - Newbie - by Imp - 07-08-2011, 04:29 AM
RE: Scenario Questions - Newbie - by Cross - 07-10-2011, 01:42 AM
RE: Scenario Questions - Newbie - by Imp - 07-09-2011, 02:02 PM
RE: Scenario Questions - Newbie - by Gila - 07-09-2011, 06:13 PM
RE: Scenario Questions - Newbie - by Walrus - 07-10-2011, 12:29 PM
RE: Scenario Questions - Newbie - by Cross - 07-10-2011, 10:29 PM

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