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Delayed Disruption; Night Disruption
07-11-2011, 01:29 AM, (This post was last modified: 07-11-2011, 01:31 AM by Volcano Man.)
#2
RE: Delayed Disruption; Night Disruption
Yes, at Tillercon users suggested that there should be a mode of play where disruption is not immediately known (you have to guess or use overwhelming firepower and hope). So, John made an optional rule for that. Being that it is optional, you do not have to use it if you do not want to. ;) Personally, I like the rule if you happen to play against the AI or solitaire, but it is a good rule in a long PzC campaign too where the attacking side might be extremely powerful (which is the case for most titles -- e.g. N44, K43, F40, M44, St43, M41, etc.).
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Messages In This Thread
Delayed Disruption; Night Disruption - by Marquo - 07-11-2011, 12:17 AM
RE: Delayed Disruption; Night Disruption - by Volcano Man - 07-11-2011, 01:29 AM
RE: Delayed Disruption; Night Disruption - by Al - 07-13-2011, 11:56 PM

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