(07-11-2011, 01:41 AM)Ricky B Wrote: I have enjoyed it quite a bit in the 2-3 games I have played with it. Much more realistic, you have to judge whether the defender seems disrupted or not. I have a tough time remembering when it is on, as I will pummel a unit and figure it has to be disrupted, only to remember it won't show after dumping extra ordinance on the unit. I don't see it messing with the balance significantly, just adds a bit of realism to the games - it does probably shift the balance to the more experienced players who can estimate the chances of disruption more reliably.
Rick
I think it is very good addition. IMHO, however, it has the potential to significantly change the dynamics of games, and here is why:
In most OOBs/PDTs, failure to disrupt a unit will lead to an unsuccessful assault, with a potential to hurt the attacker significantly. Most assaults are timed to when the defender disrupts. With the delay, there is a large chance that the attacker may not assault and risk huge casualties. So the timetable of many games will be thrown off from conventional, the attacker will undoubtedly suffer more causualties and there will be more unsuccessful assaults.
Not judging this one way or the other, it is what it is. I will like this rule as the defender, and be lukewarm as the attacker. I like Ed's "wet thumb in the air" analysis.
Marquo