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kh 43 clearing rubble for 20+ turns?
07-12-2011, 05:27 PM,
#20
RE: kh 43 clearing rubble for 20+ turns?
(07-12-2011, 05:40 AM)Nitram Draw Wrote:
(07-09-2011, 03:58 AM)Marquo Wrote:
(07-09-2011, 12:43 AM)Nitram Draw Wrote:
(07-08-2011, 10:11 PM)Marquo Wrote: Observations from an Olde Warhorse:

1. As the attacker, you must turn on the names function from time to time to see the small villages or you will rubble them without even knowing it.
2. As the defender, place units in "rubblable" hexes.
3. It is too bad one can't intentionally shell and rubble hexes without enemy units in the same manner as one can destroy a bridge.

Marquo

You can fire on empty hexes.

Do they rubble?

Yes. You can also do an air strike on any hex and try to rubble it.

Well I for one am glad its taking time to clear hexes. I am currently retreating west in front of Moscow, and the longer the RUBBLE stays on the primary routes the harder it is for the Red hordes to advance quickly. I have had to clear a fair few villages myself to aid reinforecment of critical areas.
I know it takes a while so I just plonk the Engineers down , set them to work and forget about them. I have about 4-5 clearing rear areas at the moment and the rate of clearing seems reasonable to me. The annoying bit will be having to RE RUBBLE them when Ivan reaches them!
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Messages In This Thread
kh 43 clearing rubble for 20+ turns? - by raizer - 07-05-2011, 02:32 AM
RE: kh 43 clearing rubble for 20+ turns? - by Lien Leposh - 07-12-2011, 05:27 PM

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