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Simple Fix to Help Balance TOC
07-21-2011, 07:54 PM, (This post was last modified: 07-21-2011, 08:07 PM by JDR Dragoon.)
#3
RE: Simple Fix to Help Balance TOC
Two other possible pro-defender modifications already possible within the current game:

-Lower the stacking limit and the accompanying limit on how much outgoing fire can be directed from a hex. This has to be done in the .pdt as part of the overall scenario design. It alleviates the problem of the phasing player forming large "kill stacks" of armor and then bumping them vigorously against the same defending hex, each "kill stack" taking their turn and moving away before the next one arrives.

-Play with the "Manual Defensive Fire" Optional Rule on. This brings several defender advantages:

--Non phasing player always fires before the phasing player, insuring that the defender will get his licks in.

--Phasing player cannot use the fact that he has just cleared a hex of defenders to launch a rapid exploitattion through the cleared hex, but has to wait a turn, thus giving the defender a chance to respond.

--Lower movement rates.

--Phasing player can go into "Travel mode" without fearing taking hits, thus making it easier for the defender to slip away.

--Units deploying out of "Travel mode" remains vulnerable for the rest of the phasing players turn and all of the opponenets next turn, requiring the attacker to be much more deliberate. No more wheeling up next to the defender in "T-mode", going out of it and blazing away.

There is just one major disadvantage: this mode of play doubles up the number of PBEM files needed to be exchanged.
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Messages In This Thread
Simple Fix to Help Balance TOC - by Marquo - 07-21-2011, 04:26 AM
RE: Simple Fix to Help Balance TOC - by JDR Dragoon - 07-21-2011, 07:54 PM
RE: Simple Fix to Help Balance TOC - by larsonney - 07-22-2011, 03:28 AM
RE: Simple Fix to Help Balance TOC - by Marquo - 07-23-2011, 05:24 AM
RE: Simple Fix to Help Balance TOC - by -72- - 07-23-2011, 07:45 AM
RE: Simple Fix to Help Balance TOC - by Marquo - 07-23-2011, 09:49 AM

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