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Simple Fix to Help Balance TOC
07-23-2011, 05:24 AM,
#6
RE: Simple Fix to Help Balance TOC
(07-22-2011, 05:18 AM)Dog Soldier Wrote: The best defense is an offense. As "defending side" in any scenario have a reserve. Learn when is the best time to commit your reserve. In some scenarios even having a single unit fresh to commit at the right place, at the right time can change the outcome.

Passive defense has its role to play as the defender never has enough troops. Otherwise he would not be the "defender"!
Being able to throw a counter punch on your enemy can change the initiative, frustrate the attacker to not "race for the rear", and even make him stop for a crucial turn or two to reorganize.

Finally, he who defends everything defends nothing.

Dog Soldier


I am not looking for ways to defend or attack better, rather suggesting that the IGOUGO system gives the attacking side (be it attacking attacker or counterattacking defender, or whatever) an inherent advantages which is amplifier by the dys-synchrony of events and moves. I do not think it would be too hard to delay OOS/isolation status by what amounts to one move. I know of no other game where supply status is calculated immediately after the opponent's move, and one does not have anytime at all to react.

So, as it stands, three armoured units stacked together in one hex in full supply can be surrounded by 3 piss ant AA units, or whatever, and the next turn be OOS and isolated; really? All that in 2 or 3 hours of "real time?" Whatever. :rolleyes:
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Messages In This Thread
Simple Fix to Help Balance TOC - by Marquo - 07-21-2011, 04:26 AM
RE: Simple Fix to Help Balance TOC - by larsonney - 07-22-2011, 03:28 AM
RE: Simple Fix to Help Balance TOC - by Marquo - 07-23-2011, 05:24 AM
RE: Simple Fix to Help Balance TOC - by -72- - 07-23-2011, 07:45 AM
RE: Simple Fix to Help Balance TOC - by Marquo - 07-23-2011, 09:49 AM

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