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Simple Fix to Help Balance TOC
07-23-2011, 09:49 AM,
#8
RE: Simple Fix to Help Balance TOC
(07-23-2011, 07:45 AM)trauth116 Wrote: I think World in Flames actually does it within the combat system - so that if a unit advanced after combat, and cut off a unit, then that isolation effect was counted in the same combat phase; if speaking to turn based wargames (granted at a much different scale). I suppose the point being, that they are out there.

I am sure there are some; but in a tactical simulation like TOC with 2 - 3 hour turns it seems really harsh to say the least to impose OOS and supply as soon as a unit is cut off.

Marquo cheers
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Messages In This Thread
Simple Fix to Help Balance TOC - by Marquo - 07-21-2011, 04:26 AM
RE: Simple Fix to Help Balance TOC - by larsonney - 07-22-2011, 03:28 AM
RE: Simple Fix to Help Balance TOC - by Marquo - 07-23-2011, 05:24 AM
RE: Simple Fix to Help Balance TOC - by -72- - 07-23-2011, 07:45 AM
RE: Simple Fix to Help Balance TOC - by Marquo - 07-23-2011, 09:49 AM

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