(07-23-2011, 12:04 PM)Larry Reese Wrote: LOL, MS Word crashed
I know how that feels! Sorry man. :(
Quote:I'd also like to offer up that German armored cars are too powerful as AAA units. None of these units have the dedicated 360 yaw and easily pitchable mount that dedicated and effective AAA units of all sides had. More over they had very limited ready-use ammo supplies and were impossible to crew by more than one person (which dedicated AAA vehicles were always assigned). While they have some AAA ability, I am unaware of any aircraft actually downed by these vehicles and feel they should be reduced somewhat in their AAA performance. If we're going to allow this type of AAA rating, why not allow it for British trucks that mounted a AAA MG on the cab?
Not only British but some American and the American Scout cars and Halftracks that had 50 cals mounted in the cabs precisely for the AAA role. Not to mention the 50 cals mounted on American armor and SpAT?
Quote:Give each engineer one or even two smoke rounds, and force the militaries of all sides to rely on what was, at the scale and time period we're using, the only effective smoke delivery system - tube artillery (though the Russians got really good at using air dropped smoke as well, particularly for river crossings).
Logical. I agree.
Quote:Oh, and one more time, we need to revamp the whole artillery system. We cannot do barrages, which is silly. For example, infantry can walk up to a wall of enemy artillery, targeted on the same hex, every turn, and just walk through on their own turn when it lifts. We need to allow high rate of fire weapons, in sufficient numbers, the ability to lay persistent barrages in my opinion. Any side trying to enter the beaten zone should have to pass a morale check to make the move and then suffer an attack from the artillery.
We asked for that years ago? I forget what the response was, on if it was doable.
Quote:PS - designers, please be mindful of placing motorized officers with infantry in terrain (hills, elevation changes, swamps, etc...) where vehicular movement is heavily restricted, or impossible. It seems to make sense that in these areas it would be more effective to put the guy on foot, since it's the only way he can keep up with the troops.
90% of the "irks" in the game can be eliminated by designers looking a small things?
A foot borne leader can have separate cars or Ht's assigned to them, if the designer wants mobility later on?
I also think that designers need to be mindful of transports, mostly soft trucks, being put into the front lines because they are part of the OOB. SOP would have trucks miles behind their front line units? Especially in those scenarios where roads are limited. :eek1:
Good points!
HSL