(07-24-2011, 09:59 AM)Arkan Wrote: Each turn i was carefully watching the replay to try to find some russian units approching the undefended city of Kharkov.
"Undefended" Kharkov? I must have a wrong copy of this scenario.
I see two full strength SS Pzgr regts defending the approaches to Kharkov. A third fulll strength SS Pzgr rgt is in reserve closer to the city. The scenario S/O allows a fixed SS panzer regt to be placed near Kharkov. My guess it this rgt could reach the city from any of the S/O positions in one turn due to placement along good roads near the city.
Jon & Arkan, can you tell us the strengths of the 1st Pz regt in the Axis S/O at start of this scenario when your game ended? It essentially is rebuilding the entire time.
A second SS pz regt starts in Volchansk. It releases early on day 4 (06:00) and should easily make its way to join the other SS units protecting the approaches to Kharkov.
The closest point to Kharkov from the Russian at start positions is at Korobochkino along the main road to the SE. I calculate that Russian infantry unimpeded could march up this highway in two days. Since no German player will allow such a stroll, it is most likely Russian infantry would not reach Korobochkino until day 4 or 5 depending on the German efforts to delay them. This is a best case for the Russian advance on Kharkov. Your game ended about this same time. So, what Russian force was going to overcome three full strength SS regts and two SS Pz regts with over 100 tanks on turn one (they will grow much stronger before being needed) to force this highway open to take "undefended Kharkov"?
I am completely lost in understanding your statement Arkan about a n "undefended Kharkov" in view of the AAR presented here at the blitz.
What am I missing? Could you explain this some more?
Dog Soldier
Fast is fine, but accuracy is everything.
- Wyatt Earp