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Defensive Fire (lack of) - Sigh...
07-25-2011, 04:50 AM, (This post was last modified: 07-25-2011, 04:57 AM by Marquo.)
#7
RE: Defensive Fire (lack of) - Sigh...
(07-25-2011, 01:02 AM)Ricky B Wrote: How would you suggest implementing something that was close?

What happens with all the existing scenarios, all thousand or so not including VM and other user versions, to balance things with these new rules, if something is put together.


Of course the solution can't be perfect, but the enemy of good is perfect :rolleyes: If I had the skills, Larsonney, this is what I would do:

Create a menu of defensive opportunity fire shared between hard and soft targets. BTW, I have experience collaborating with AI programming specialists; I was not expected to know how to program, rather to have knowledge of the situation being modeled and how to communicate with programmers.

I opine that posting here may or may not lead to those with programming skills to consider the content and use their skills as they see fit. My comments are constructive observations of someone who has played these games since S'41 was first released - and I am extremely thankful that some ideas posted on this Forum have been translated into changes. Protection values for reinforcements and neutering AT guns ZOC are 2 examples of programming changes in response to posts here.

BTW, the ability of defensive fire needs to vary according to the year and doctrine. Soviet ability should be much different in 1943 at Kursk than at Smolensk in 1941.

As for all the scenarios and campaigns and balance, unless I have missed something, I do not beleive they are retested and recalibrated eveytime an improvement is programmed - and there has been a very long list during the last decade. Anyway, this should not prevent progrees in playability and realism :-)

Marquo cheers
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Messages In This Thread
Defensive Fire (lack of) - Sigh... - by Marquo - 07-24-2011, 01:26 PM
RE: Defensive Fire (lack of) - Sigh... - by Marquo - 07-25-2011, 04:50 AM

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