RE: Kharkov '43 campaign game
The LSSAH panzer regiment is at full strenght (more than 90%) since the end of day 4 i think. The strenght recovery was pretty quick specially in the beginning.
Yes, the PZ IV unit died encircled due to a stupid mistake i made... it hapenned during the night between the 4th and 5th day.
Maybe i should more talk about a clear undefendet path to kharkov instead of a "road". The main road is defended by LSSAH but there is still a big gap in our lines between LSSAH and the south front. This big gap is what i'm calling a "road to kharkov"
At the beginning 40th army have just 4 rifle divisions. But with days 5 6 and 7 lot of units are schedulled. Finally the 40th army is really strong with 8 rifle div, 1 tank corps, 2 tank brigades and lot of other russian stuff
With the help of grossdeutchland i was hoping to stop definitly russians in belgorod. I was thinking to make fast and strong counter-attacks on 40th army before all it's units come on the map. But our opponents surrender before it happened.
Yes our position was not bad but i could be much better too. THe biggest loose was the destroyed companies of Das Reich... between 12 and 15 if i remember well. 2 recon, 2 halftrack, i was crying when i lost them :-(, 4-5 truck rifle, 1-2 motorcycle, the entire stug btl (3 Co) was crying too, and the PzIV Co... the rest of the fighting units had a strenght of 20%-70% and fatigue closer to maximal fatigue than to minimal fatigue... only artillery was intact.
But finally, as i said before, that was just a question of morale... we were thinking that russians were stronger than they really were and they were thinking the same about us. We decided to continue to the end and they didn't.
Now the game is finished. If Jon is ok we can maybe upload our last turn in the forum and give the password. This way you will all be able to see the exact situation.
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