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Defensive Fire (lack of) - Sigh...
07-28-2011, 03:30 AM,
#16
RE: Defensive Fire (lack of) - Sigh...
(07-24-2011, 01:26 PM)Marquo Wrote: Why can't the game engine be programmed to fire on attackers just like I would if using MDF?

There are lot of reasons and I won't go into them here.

That said, like you I too would assume you would get a shot off at least.

Now if you care to set up a small test scn which mirrors this exact same situation that you are looking at - your STACK of 45 tanks with X# of units in a hex of a given type and a same or similar stack of enemy units (type size ect) which moves along a certain path near your stack then I can promise you it will be looked at.

I could try and setup something for you but I would be guessing at many of the variables.

If the game engine doesn't get a shot off
or
If the game engine fails say 8 of of 10 tries than who knows, it might be a AI flaw. And Flaws once defined are fixed.

Glenn

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Messages In This Thread
Defensive Fire (lack of) - Sigh... - by Marquo - 07-24-2011, 01:26 PM
RE: Defensive Fire (lack of) - Sigh... - by Glenn Saunders - 07-28-2011, 03:30 AM

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