• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Defensive Fire (lack of) - Sigh...
07-28-2011, 04:27 AM, (This post was last modified: 07-28-2011, 04:29 AM by Ricky B.)
#18
RE: Defensive Fire (lack of) - Sigh...
I already tried listing reasons why MDF can't be programmed into the AI usage of defensive fire, but removed them as the entire post except for one point was ignored. More than happy to post that again, but not if they are ignored. I guess to sum it up, however, the AI can't fire similar to MDF in a normal PBEM game as it requires moving, then defensive fire, to replicate MDF firing - and that is already available, with AI firing the MDF, by using phased play.
[Image: exercise.png]
Quote this message in a reply


Messages In This Thread
Defensive Fire (lack of) - Sigh... - by Marquo - 07-24-2011, 01:26 PM
RE: Defensive Fire (lack of) - Sigh... - by Ricky B - 07-28-2011, 04:27 AM

Forum Jump:


Users browsing this thread: 11 Guest(s)