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Defensive Fire (lack of) - Sigh...
07-28-2011, 05:31 PM,
#20
RE: Defensive Fire (lack of) - Sigh...
(07-28-2011, 07:15 AM)Volcano Man Wrote:
(07-28-2011, 04:24 AM)jonnymacbrown Wrote:
(07-28-2011, 03:30 AM)Glenn Saunders Wrote:
(07-24-2011, 01:26 PM)Marquo Wrote: Why can't the game engine be programmed to fire on attackers just like I would if using MDF?

There are lot of reasons and I won't go into them here.

Well gee why not tell us a few? Not trying to be antagonistic, just wondering. jonny :conf:

The current non-phased mode opportunity fire is actually trying to be intelligent: it does NOT shoot at everything despite the exaggerations. Naturally it is hit or miss, but it is usually pretty good about saving a shot.

Yes This is correct. It's not all bad and often makes good decisions.


As a matter of fact, arguably the game is more mobile with the current behavior because if the AI's behavior was such that it refrained from firing field guns/MGs until the enemy was point blank, then I seriously doubt there would be any forward progress at all in the places were the units are located.

In F 14 this is very true. It all evens out. And it works. ;)

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Messages In This Thread
Defensive Fire (lack of) - Sigh... - by Marquo - 07-24-2011, 01:26 PM
RE: Defensive Fire (lack of) - Sigh... - by jonnymacbrown - 07-28-2011, 05:31 PM

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