(08-21-2011, 08:10 AM)Ricky B Wrote: True DS, but how it is implemented is different - F'14 is an automatic disruption, while PzC is a chance of it, adjusted for quality, for those who don't know this.
I can understand if you don't own F14 you could assume the night disruption rules are the same, but they are not to reflect the different periods that FWWC and PzC cover, the two rules have important differences, the FWWC rule has 100% automatic disruption (with quality not taken into account) if you don't move in T mode by road/rail line within the 2500 stacking limit.
(08-21-2011, 09:09 AM)Dog Soldier Wrote: Maybe that will change in a future F14 update. Very interesting game report.
As far as i know Ed has no intention of changing it to the PzC version.
(08-21-2011, 09:09 AM)Dog Soldier Wrote: What morale levels were the two sides by the en of of this five turn game? Did one half day's fighting exhaust both sides?
Does direct fire fatigue accumulate at about the same rate for units in F14 versus PzC? I am wondering about the affect of direct fire, bombardment, and assults on fatigue accumulation. From the AAR's Foul has post so far it appears management of reserves in F14 is a priority as units become battle fatigued at a faster rate than in WW2 PzC.
Yes both sides were "fought out" with high yellow and red fatigue in abundance, however small scenarios do tend to skew the way players use their forces as there is no advantage to resting units, my experience is that the fatigue/losses gained in F14 is the same as in PzC, the losses from direct/indirect can be severe especially if you overstack, but the fact that most units cannot break down into smaller units tends to offset that as battalions suffer less fatigue than company's, but of course a player who cannot unlearn the PzC "Death star" stacking tactic will suffer far more proportionately from losses/fatigue as FWWC uses a modified version of the PzC Alternate fire optional rules which equates losses suffered to the amount of troops/guns stacked in a hex.
As you always correctly say that you
must keep a reserve, in FWWC you do tend to have more forces than in the average PzC scenario, in fact despite a generous stacking limit it can be tricky bringing your fresh troops forward and withdrawing your tried troops without suffering from overstacking as they pass through each other.