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OOB Command Problem
08-24-2011, 08:28 PM,
#5
RE: OOB Command Problem
(08-24-2011, 02:34 AM)Herr Straßen Läufer Wrote: Yes, but not to take a veteran division and replace veteran infantry with "green" troopers.
Do you have any idea what "green" American troops fight like?
I do now! :(

(08-24-2011, 02:34 AM)Herr Straßen Läufer Wrote: I stated that you gave the Americans too many Mg Half tracks coupled with veteran armored infantry platoons. That is a serious shift to replace both with regular Ht's and "green" platoons? :chin:

Especially if you are going to give the Germans more and JadgPanthers! :eek1:
Yes indeed! I committed the "cardinal sin" when attempting to balance a scenario design... I "over balanced" in the opposite direction! ;)

Now... I remember a very good player... on another scenario development project... cautioning me to make only incremental changes. Who was that guy? :chin: ;)

BTW... I've stopped the testing on version 1.1... and once I finish up a test game with Hawk... will make the appropriate "adjustments" in version 1.2.





Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /
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Messages In This Thread
OOB Command Problem - by Kool Kat - 08-23-2011, 10:35 PM
RE: OOB Command Problem - by Herr Straße Laufer - 08-24-2011, 02:34 AM
RE: OOB Command Problem - by Kool Kat - 08-24-2011, 02:43 AM
RE: OOB Command Problem - by Herr Straße Laufer - 08-24-2011, 08:48 AM
RE: OOB Command Problem - by Kool Kat - 08-24-2011, 08:28 PM
RE: OOB Command Problem - by Herr Straße Laufer - 08-25-2011, 03:59 AM

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