A minor graphics note:
I took a look at 2DTerrain100.bmp which contains these symbols.
I *think* the structures noted are the destroyed versions of villages, towns, and trees.
For the graphic artist: One method that would work using the existing stock graphics is to mask out those symbol lines in the bitmap, then use a color channel mixer to take out some of the red or blue and/or adjust the saturation/lightness and overall hue. Just a few minor adjustments would probably make them stand out bit more.
If those are meant to be structures in good order and intact, then they can simply copy the other lines in the bitmap and paste them over the series they want to overwrite.
(08-21-2011, 05:43 AM)fastphil Wrote: [quote='Rabbit' pid='346899' dateline='1313766011']
Hi Oz,
I don't know if this is an issue for others, but I have noticed that some of the BMP images for the tree, town and village hexes seem harder to see than I remember them being in previous titles. If you look at the screenshot below