(09-21-2011, 09:52 AM)Dan Caviness Wrote: Thanks John, good to hear from ya...
It's a small thing but it can be used to isolate entire areas of maps from the lumbering beast tanks. It works well with EF in several scenarios.
I think the new Matrix crew screwed with the game scale by changing the effects of the bridges.
Yes, some of the Jeeps were done wrong. But, it is the larger/heavier armor that should be most effected by bridge size.
The Germans used "scout" teams to move in advance of their heaviest armor to ensure the bridges would be able to hold them.
I agree with you Dan. And, remember the bridge problems that were encountered during the "Bulge", as they moved their Tigers forward. Besides the fuel issues they were constantly bypassing river crossings. Some where the bridges were not even blown, but just too small to use. Some for simply being not wide enough. :eek1:
I think what the "team" did was to take away the designer's input and infused themselves into another part of the game, to micro manage things such as bridge type.
It seems an artificial solution.
But, obviously that is my personal opinion? :smoke:
HSL