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Mius Historical Campaign
09-24-2011, 03:24 AM,
#6
RE: Mius Historical Campaign
If you're right (and I strongly suspect that you are), then this is a scenario/game that is really crying out for the Volcano Man _alt treatment.

Apart from using a different data base for the units, I think a lot would change with different victory locations worth different victory points.

I suspect that playing against the AI in the campaign game probably gives a pretty good game: the AI Soviets are numerically superior but hamfisted, and that might give the Germans a fighting chance. A human Soviet (which is what I'm up against) will use that numerical superiority to give him a crushing advantage.

But all of that's without taking into account what would happen if delayed disruption reporting were in use.
History is a bad joke played by the living on the dead.
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Messages In This Thread
Mius Historical Campaign - by Philippe - 09-24-2011, 12:50 AM
RE: Mius Historical Campaign - by Fhil - 09-24-2011, 01:14 AM
RE: Mius Historical Campaign - by Philippe - 09-24-2011, 01:48 AM
RE: Mius Historical Campaign - by Philippe - 09-24-2011, 02:27 AM
RE: Mius Historical Campaign - by Ricky B - 09-24-2011, 02:48 AM
RE: Mius Historical Campaign - by Philippe - 09-24-2011, 03:24 AM
RE: Mius Historical Campaign - by Fast Heinz - 09-24-2011, 10:20 AM
RE: Mius Historical Campaign - by Fhil - 09-24-2011, 10:11 PM
RE: Mius Historical Campaign - by Philippe - 09-25-2011, 12:02 AM
RE: Mius Historical Campaign - by enigma6584 - 09-26-2011, 03:54 AM
RE: Mius Historical Campaign - by Tide1 - 09-26-2011, 05:04 AM
RE: Mius Historical Campaign - by enigma6584 - 09-27-2011, 12:23 AM
RE: Mius Historical Campaign - by Philippe - 09-27-2011, 01:22 AM

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