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SPMBT AMMO LIMIT
09-24-2011, 04:31 AM, (This post was last modified: 09-24-2011, 04:31 AM by low_bidder.)
#7
RE: SPMBT AMMO LIMIT
Ammo carriers in the front lines make pretty explosions! The units you will be reloading the most are your ATGM's. That and your mortars. ATGM's come with transport, mostly. If they don't buy some. That is what all those Jeep type vehicles do. Keep the ammo units within 1 turn of MP's (movement points). Always place your ATGM's in a position where they have a way out. That means they can flee without being seen. Put the transport 1 or 2 hexes back along their escape route. You need those hexes so that area fire (z key) won't shoot up the transport. Jeeps are not tough. Once the ATGM starts taking fire, move it. Swing by the ammo unit on the way to your next ambush location and top off your magazine.
As a rule of thumb, ammo resupply becomes important in battle longer then 30 turns 20 turns or less and your normally wasting points.
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Messages In This Thread
SPMBT AMMO LIMIT - by zorglub - 09-23-2011, 01:12 AM
RE: SPMBT AMMO LIMIT - by Cross - 09-23-2011, 04:30 AM
RE: SPMBT AMMO LIMIT - by low_bidder - 09-23-2011, 04:34 AM
RE: SPMBT AMMO LIMIT - by zorglub - 09-23-2011, 06:17 PM
RE: SPMBT AMMO LIMIT - by Vesku - 09-23-2011, 08:06 PM
RE: SPMBT AMMO LIMIT - by zorglub - 09-24-2011, 03:36 AM
RE: SPMBT AMMO LIMIT - by low_bidder - 09-24-2011, 04:31 AM

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