(09-25-2011, 02:48 AM)Scud Wrote: IMO, the first rule of thumb in a fictional scenario is to make it fun. If the looseness of the time frame or the abilities of the engineers are questionable, so what?
I agree 100% Fun is my philosophy when I design scenarios too.
(09-25-2011, 02:48 AM)Scud Wrote: Which says to me that the proper use or improper use of building engineers should fall upon the scenario designer. Since they're not included in older scenarios, I don't see them having an affect anyway? Again... ? Whether new designs use them in a good way, playability-wise, is up to players to decide and will be reflected in the scenario's ratings and comments.
Again, I agree.
What I took exception to was Jason defending the use of building engineers by attempting to highlight how
historically accurate CS modeled this capacity. Clearly, building engineers and their functions are designed to fulfill a specific game need (bridging water)... are greatly simplified / exaggerated to complete that capability within reasonable game turn amounts. I think it basically fulfills that function to a point... but there is always areas for improvement? :chin:
Sure it's nice to have bridging engineers... and I'm not saying get rid of them... but, IMO it is also "fair" to call out when their functionality / time frame is fantasy... especially when erroneous claims are made that historically, WWII bridges were built in 6 minutes.
IMO, one "fix" for bridging engineers would be to have a percentage chance for a successful bridge each turn, except the 1st turn. The bridging engineer w/ truck would need to remain stationary (no movement / no combat) adjacent to the water hex and have that percentage chance of success increase 10% each turn. If the engineer moves or engages in combat, the sequence starts over. Guarantees no more 6 minute "wonder" bridges... and forces players to be very careful that bridging engineers are only committed in relatively "safe" battle zones.
Enough stated? I just get annoyed when I see something that looks, sounds, swims, and quacks like a duck... I call it a duck... and someone else calls it a horse?
Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /