(09-25-2011, 02:48 AM)Scud Wrote: Operation Market Garden:
"In Valkenswaard engineers were moved up to construct a 190 foot (58 m) Class 40 Bailey bridge over a stream, which was completed within 12 hours."
That's a lot of six minute blocks? :smoke:
(09-25-2011, 02:48 AM)Scud Wrote: Not sure about the six minutes, but many designers in the past have claimed they don't follow that timeline, anyway. IMO, the first rule of thumb in a fictional scenario is to make it fun. If the looseness of the timeframe or the abilities of the engineers are questionable, so what?
So what?
How about getting the scenario designers to understand the game scale?
Especially when using bridging engineers and wreck clearing engineers?
It's always been about game scale. That is what Tiller is doing with his new game that is the same scale as CS?
And, most likely, why he is doing it. Besides the make money part? :eek1:
Get away from game scale and it is no longer the same game. :dunno:
HSL