(09-25-2011, 05:28 AM)Kool Kat Wrote: Enough stated? I just get annoyed when I see something that looks, sounds, swims, and quacks like a duck... I call it a duck... and someone else calls it a horse?
If the development team wanted the duck to speak they could code into the game engine as; "AFLAC", and it would become part of the game.
If someone puts an ice cream cone on a horse and calls it a unicorn no one else would believe it's a unicorn. If it was coded into the game some scenario designer would use it and it would become part of the game? :chin:
Though, I have grown used to engineers clearing minefields in six minutes. ;)
Remember Panzer General was a fanciful game that used realistic, if basic, units? They added Allied General which was not so successful and Fantasy General using the same engine (for the D&D crowd)(and, IIRC, Space General), along with the funky (IMO) 3-D series. None of these lasted as long as the Campaign Series.
Except for the original Panzer General which has new life breathed into it. And, from what I have seen the developers have made the combat system "more realistic" and much more deadly than it already was. Which might make it fade more so than the original. The original developers lost the scope if not the scale of their intended design. The new team may have lost the original intent. IMHO, of course! :smoke:
I just don't want the same thing to happen to CS. If I am wrong; so be it.
I just want to be able to express it without getting Thor's Hammer on my head or the teacher saying "it's right because I said so. Therefore it is right".
And, to all who think I am just demanding that CS stay in it's original and flawed form, you would be wrong.
I wanted to see the glitches fixed, new units added, a new "look" in graphics, new interesting & fun to play scenarios, and continued support for the system.
I simply believe that game scale has taken a back seat when it should be the format for all future development of the game.
If designers want to make scenarios that do not fit the game scale, let them do it. But, not create units that do not fit the game scale because a couple designers want them. At least, making them available to future designs that will make more artificial (in scale) scenarios.
HSL