RE: Is this a bug/mistake?
Sorry if any hijacking occured Wolfman but I thought we were at least semi-"on topic" with bridges and what can cross what in any case. Ed, if your starting another thread I'll chip in there from now on.
Huib, your point is well made.
The conditions for crossing heavies and mediums have become for the most part synonomous in the context of the game with the new bridge engineer units. Equalizing all tank ratings for bridges does bring fairness and equity into the game again.
I was considering going the other way, rather making the heaviest tanks on both sides require a heavy bridge. This also equalizes the advantages of being able to construct a medium bridge during the course of a scenario.
IMO, this actually allows the designers (you being one of our best) to "play" better when designing as we can still use medium/heavy bridge layouts to isolate certain areas from certain types of tanks.
Ed, I won't try to say what is and isn't possible in a game turn.
We all know how that works my friend, while it's great debate gristle, I think it's impossible to define in the context of the game.
I like the new bridge building units and think they have introduced some neat little tricks designers can really use to make good scenarios.
I'd like to see some of the heavy tanks on both sides that can't cross them, rather than just some German tanks.
Maybe it's a bailey's bridge, maybe it's couple of pontoon boats, maybe it's a concrete and steel bridge complete with guardrails and rumble strips, maybe it took 5 minutes or 5 weeks, not sure on all that...but the idea works for me.
Regards,
Dan
|