(09-26-2011, 01:19 AM)Kool Kat Wrote: (09-26-2011, 12:40 AM)von Manstein Wrote: Why not let designers make their scenario in time scale what they want to? Just mark those scenario as 'no 6min time scale' and if you don't like it just don't play it but let other players have fun.
Maybe because we are playing a tactical WWII game system with the following scale (1 player turn = 6 minutes and each hex represents 250 meters)?
We are not playing a fantasy game with Orcs and Unicorns and 2 weeks for each turn?
But hey... if a designer wants to create a CS scenario that simulates an entire WWII theatre with each platoon representing a division and each turn = 1 month - go for it? Nobody is preventing it?
But, maybe... just maybe... we should demand that the developers behind the CS game system NOT create "special" units to enable a fantasy environment?
And when those "special" units are created... maybe we as CS players should be able to engage in honest and open dialogue with the Matrix developers on the justification behind the units?
And if Matrix values CS player input... and enough players voice their reasoning and justification... maybe open minds will prevail... and some decisions will be rethought... and maybe changed... for the better?
Just a thought.
You just said that nobody is preventing it but in the same time you want to demand from the developers to NOT create "special" units.
We are not talking about orks, but units that existed, only their abilities doesn't fit to CS time scale. And again why not let other players have good fun in their way, the way you and in some part me too, don't like. We don't have to play those 'fantasy' scenarios.
I'm more confused about 'friendly' improved positions and minefields that I can't see from the start, and the rest of them once spotted.