(09-26-2011, 02:45 AM)von Manstein Wrote: You just said that nobody is preventing it but in the same time you want to demand from the developers to NOT create "special" units.
Please don't over generalize my statements. I am referencing bridging and mine laying engineers only... not every special unit in the game.
(09-26-2011, 02:45 AM)von Manstein Wrote: We are not talking about orks, but units that existed, only their abilities doesn't fit to CS time scale.
Correct! We are debating and discussing special units (bridging and mine laying engineers) with abilities / capabilities that don't fit into the CS time scale.
(09-26-2011, 02:45 AM)von Manstein Wrote: And again why not let other players have good fun in their way, the way you and in some part me too, don't like.
It's not about preventing CS players from having fun... it's on a more fundamental point. Why are Matrix developers creating special units (e.g. bridging and mine laying engineers) with abilities / capabilities that don't fit the CS time scale? Is there a pent up demand from other CS players for these units? Did a Matrix design team study this "problem" for months... go through extensive and rigorous play testing of these special units? Did one or two Matrix developers think it would be a "kool" idea and throw these units into the OOBs? Or did Matrix developers (as Jason stated earlier) believe these special units with abilities / capabilities that don't fit into the CS time scale, were developed based on historical and realistic data points?
Sadly, a quick exchange of postings completely destroyed the "6 minute wonder bridge" defense?
(09-26-2011, 02:45 AM)von Manstein Wrote: We don't have to play those 'fantasy' scenarios.
Correct. But, because players can opt out of either using or playing scenarios with bridging or mine laying engineers... does it justify the development of special units with abilities / capabilities that don't fit the CS game scale?
The CS game system has both a specific scale and time frame... and IMO there have been excellent points raised on why these special units abilities / capabilities don't fit the CS game scale... so the question I am raising to Matrix developers is; Why create these units in the first place?
Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /