(09-26-2011, 07:56 PM)Herr Straßen Läufer Wrote: Scale is scale, it is what makes this a tactical game. Otherwise the infantry and armor would shoot for miles?
Well, yes but ... you (or designer) can limit range by changing visibility ...;)
I did like that few year ago. I had (and still have somwhere) boardgame 'Ardens 1944', the problem was with finding oponent. So I've copied map to Talonsoft's WF hex by hex, placed units (OOB?... well you wouldn't call it OOB;)) and I've set visibility at 3 or even 1 and had a lot of fun.
For me 'scale is scale' is when the scenario is ... lets say 'serious' but when it's only a 'playground' ... why not?
Like we say in Poland: 'some people like flowers other when their socks stink'