(09-27-2011, 05:47 AM)Jason Petho Wrote: Using the top five most played, Talonsoft scenarios, I thought it might be interesting to see how the original designers used the time scale within their scenarios.
Tank Graveyard at Minsk by Doug Bevard
Game Turns: 18 = 108 minutes
Actual Battle length: ~10 hours (being generous as it lasted nearly 2 days) = 600 minutes
Designer modified time scale: 33.3 minutes per turn
Giants on the Vistula by Doug Bevard
Game Turns: 20 = 120 minutes
Actual Battle length: 9 hours (being generous as it lasted nearly 36 hours) = 540 minutes
Designer modified time scale: 27 minutes per turn
Rest Steel at Fedorovka by Doug Bevard
Game Turns: 14 = 84 minutes
Actual Battle length: ~11 hours (being generous as it lasted nearly 3 days) = 660 minutes
Designer modified time scale: 47.1 minutes per turn
Storm 5-5-5 by Doug Bevard
Game Turns: 12 = 72 minutes
Actual Battle length: ~4 hours = 240 minutes
Designer modified time scale: 20 minutes per turn
The Battle is Joined by Doug Bevard
Game Turns: 20 = 120 minutes
Actual Battle length: ~8 hours (being generous as it lasted nearly 16 hours) = 480 minutes
Designer modified time scale: 24 minutes per turn
Jason Petho
So you are saying that if a designer takes a snippet of a battle it should represent the entire battle from beginning to end?
Or, did the designers change the hex size or range of gun fire?
Or, did the early designers not sacrifice fun to have the game be what it is not?
Are all the Kursk scenarios representative of the day those battles lasted?
C'mon. I am not saying pure time to fight the battles. That is what you do not understand. And, never seem to have understood?
That "dog" simply will not hunt.
What is the distance a T-34 moves? What is the range of the gun? What size does the unit represent?
Did that change in any of these scenarios?
Shall I upload my West Front World War II scenario, that has part of England and all of Europe to Western Russia, on a small amount of hexes?
Boy, that will be in scale too?
Now take a design on a 500 by 500 hex map with 400 turns?
You may be able to draw a scale map of 250m hexes but 400 turns will never fly.
Stick to scale and not ways to move away from scale. You might as well work on PanzerCorps? That is pretty fanciful, where the scale changes from scenario to scenario?
I was hoping you would not go down that road.
And, I honestly hoped you were not already down that road with the power you hold over the game.
We are powerless (except in voicing our concerns), you and the programmer can pretty much do (and have done) what you wanted regardless of feedback.
I also hope that voices of dissent are not overlooked, or worse ... squelched.
HSL