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Delayed disruption in combat animation - bug or not??
09-28-2011, 02:35 AM,
#7
RE: Delayed disruption in combat animation - bug or not??
I've seen something similar in a non-delayed disruption setting but I convinced myself that what was happening was that the firing unit was selected but the on-map result was for the unselected target.

Given that it's a separate routine I can see how it might have been overlooked, but are you sure the disruption result don't apply to your units (in which case, of course, you'd see the result without any delay).
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RE: Delayed disruption in combat animation - bug or not?? - by Philippe - 09-28-2011, 02:35 AM

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