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MC NATO national army doctrine design question
10-03-2011, 01:04 AM,
#3
RE: MC NATO national army doctrine design question
(10-02-2011, 09:50 PM)Mike Bowen Wrote: I have no idea but wanted to post to say please complete the project I am sure it will be great and also when will MC get the updates that PzC has had?

I am very very close to first playtest. The two in-game design concepts that I am still working are the NATO KG's vs combinable companies issue, and AA factors/range vs tacair/helos.

Personally, I don't like having all of those extra SAM units to push around the map because I believe they are too powerful against helos. Never liked the way that with in-game SAM units on the map, there is so much long range mobile SAM capability to fire against NOE helicopters engaged miles and miles away. The crux is finding a fair balance within the vanilla abstract AAA/SAM system. I haven't successfully cracked that nugget yet.

I plan on play-testing two OOB's, one with AA units ala Aaron's Bolt and Zemke's WWIII campaign, and one with abstract AA ala the Vanilla and ALT campaigns. Dunno which one will be released in the end.

Taffy
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RE: MC NATO national army doctrine design question - by Taffy6 - 10-03-2011, 01:04 AM

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