• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Is this a bug/mistake?
10-03-2011, 01:50 AM, (This post was last modified: 10-03-2011, 01:55 AM by Hawk Kriegsman.)
#58
RE: Is this a bug/mistake?
(10-02-2011, 07:57 AM)Huib Versloot Wrote: The 6 minutes per turn in practice is just a sentence in a manual and not something in any designer's mind when he is designing

Really? Now you speak for all designers? Ok.

The 6 minutes per turn is a core building block of the CS engine. It determines how many action points it takes to move. It determines how many action points it takes a unit to fire.

There is a reason for this. It explains why a 40mm AA unit fires 3 times per turn and a Russian 152mm Gun fires once. Rounds per Minute.

All unit data parameters have to be governed by a time factor. And for purposes of hard data (ie unit values) this time value has to be fixed. Just like the 250 meters per hex has to be fixed. To have meaningful and consistant unit data you must have distance and time fixed.

Quote:Given the abstractions in, and the pace of the game just take care that the total number of turns in your scenario does justice to the historical events you want to represent, then you automatically have designed in a realistic time scale. Finally add or delete some turns for playability/ balance purpose.

Yes, but one can also design a 10 turn 1 hour firefight scenario and adhere rigidly to 6 minutes per turn.

Quote:This is how it always has worked ever since the game was released.

Agreed.

Quote:The best way to prove one understands the scale of the game is by designing playable scenarios that the community enjoys.

I understand the scale perfectly 250 meters per hex and 6 minutes per turn. Right there in black and white in ever single version of the game spanning to different companies.

Quote:Finally I would recommend to the sceptics of the Matrix team to research the old Talonsoft scenarios. You will come to the conclusion that they are the most abstract scenarios around: not only in timespan, but also for oob, map size and representation.

I for one am not skeptical of the Matrix team. They have done good work.

I will also agree that many of the TS scenarios are terrible with regards to accuracy and abstraction. But they are fun.

I also will tell you Huib, and please keep in mind that I am a big fan of your scenarios, that you have created some of the most accurate scenarios with beautiful accuate maps that are some of the most mind numbingly boring sceanarios to play.

Quote:No way anyone can derive "the original intent" and the "parameters of scale" from these scenarios, let alone understand them.

This is a counterintuitive argument. This would also mean that you cannot derive or understand "the original intent" or "parameters of scale"
let alone lecture us on their meaning. Big Grin

Quote:Perhaps that is why the argumentation of the Matrix crititics stays limited to copying and pasting of some pages of the manual without being able to say how you would implement all that in a scenario.

It is not about Matrix. The game scale statement of 250 meters per hex and 6 minute turns is their users manual too!

Why is it in there if it does not matter or is inaccurate?

I'll answer that for you. Because all the unit data and parameters are based on it.

Like I said before. If you want to design a 50 turn scenario depicting several hours / days of battle, by all means do it.

If it is fun I will play it and recommend it. If it sucks I won't.

In the end that is what should probably matter most to a designer.

Thanx!

Hawk




Quote this message in a reply


Messages In This Thread
Is this a bug/mistake? - by Wolfman - 09-12-2011, 02:14 AM
RE: Is this a bug/mistake? - by Dan Caviness - 09-17-2011, 11:03 PM
RE: Is this a bug/mistake? - by John Given - 09-18-2011, 02:16 PM
RE: Is this a bug/mistake? - by Huib Versloot - 09-22-2011, 11:35 PM
RE: Is this a bug/mistake? - by Dan Caviness - 09-21-2011, 09:52 AM
RE: Is this a bug/mistake? - by Jason Petho - 09-23-2011, 11:21 PM
RE: Is this a bug/mistake? - by Wolfman - 09-23-2011, 11:46 PM
RE: Is this a bug/mistake? - by Jason Petho - 09-24-2011, 12:44 AM
RE: Is this a bug/mistake? - by Jason Petho - 09-24-2011, 07:13 AM
RE: Is this a bug/mistake? - by Kool Kat - 09-25-2011, 01:44 AM
RE: Is this a bug/mistake? - by Wolfman - 09-25-2011, 01:06 AM
RE: Is this a bug/mistake? - by Scud - 09-25-2011, 02:48 AM
RE: Is this a bug/mistake? - by Jason Petho - 09-25-2011, 03:25 AM
RE: Is this a bug/mistake? - by Kool Kat - 09-25-2011, 05:28 AM
RE: Is this a bug/mistake? - by Kool Kat - 09-25-2011, 11:36 PM
RE: Is this a bug/mistake? - by Jason Petho - 09-26-2011, 12:39 AM
RE: Is this a bug/mistake? - by Kool Kat - 09-26-2011, 01:19 AM
RE: Is this a bug/mistake? - by von Manstein - 09-26-2011, 02:45 AM
RE: Is this a bug/mistake? - by Kool Kat - 09-26-2011, 03:36 AM
RE: Is this a bug/mistake? - by von Manstein - 09-26-2011, 04:14 AM
RE: Is this a bug/mistake? - by Kool Kat - 09-26-2011, 04:25 AM
RE: Is this a bug/mistake? - by Kool Kat - 09-27-2011, 08:09 AM
RE: Is this a bug/mistake? - by Dan Caviness - 09-25-2011, 10:39 PM
RE: Is this a bug/mistake? - by Dan Caviness - 09-25-2011, 10:55 PM
RE: Is this a bug/mistake? - by Dan Caviness - 09-26-2011, 12:21 AM
RE: Is this a bug/mistake? - by Kool Kat - 09-26-2011, 12:26 AM
RE: Is this a bug/mistake? - by von Manstein - 09-26-2011, 12:40 AM
RE: Is this a bug/mistake? - by von Manstein - 09-27-2011, 01:53 AM
RE: Is this a bug/mistake? - by Jason Petho - 09-27-2011, 05:47 AM
RE: Is this a bug/mistake? - by Kool Kat - 09-27-2011, 06:43 AM
RE: Is this a bug/mistake? - by Kool Kat - 09-27-2011, 11:27 AM
RE: Is this a bug/mistake? - by Kool Kat - 09-27-2011, 07:17 PM
RE: Is this a bug/mistake? - by Huib Versloot - 09-26-2011, 06:15 AM
RE: Is this a bug/mistake? - by Kool Kat - 09-26-2011, 07:12 AM
RE: Is this a bug/mistake? - by Scud - 09-26-2011, 07:44 AM
RE: Is this a bug/mistake? - by Kool Kat - 09-26-2011, 08:21 AM
RE: Is this a bug/mistake? - by Dragoon - 09-26-2011, 08:16 AM
RE: Is this a bug/mistake? - by Dragoon - 09-26-2011, 08:29 AM
RE: Is this a bug/mistake? - by Dragoon - 09-27-2011, 02:38 PM
RE: Is this a bug/mistake? - by Hawk Kriegsman - 09-27-2011, 10:06 PM
RE: Is this a bug/mistake? - by Jason Petho - 09-28-2011, 03:48 AM
RE: Is this a bug/mistake? - by Glint - 10-01-2011, 03:00 AM
RE: Is this a bug/mistake? - by Kool Kat - 10-01-2011, 04:59 AM
RE: Is this a bug/mistake? - by Glint - 10-01-2011, 10:08 AM
RE: Is this a bug/mistake? - by Huib Versloot - 10-02-2011, 07:57 AM
RE: Is this a bug/mistake? - by Hawk Kriegsman - 10-03-2011, 01:50 AM
RE: Is this a bug/mistake? - by Crossroads - 10-03-2011, 04:35 AM
RE: Is this a bug/mistake? - by Kool Kat - 10-03-2011, 06:04 AM
RE: Is this a bug/mistake? - by Crossroads - 10-02-2011, 04:45 PM
RE: Is this a bug/mistake? - by Kool Kat - 10-03-2011, 07:21 AM
RE: Is this a bug/mistake? - by keif149 - 10-03-2011, 08:38 AM
RE: Is this a bug/mistake? - by Hawk Kriegsman - 10-03-2011, 09:40 AM
RE: Is this a bug/mistake? - by Crossroads - 10-04-2011, 04:38 AM
RE: Is this a bug/mistake? - by Jason Petho - 10-04-2011, 05:02 AM
RE: Is this a bug/mistake? - by Crossroads - 10-04-2011, 05:05 AM

Forum Jump:


Users browsing this thread: 18 Guest(s)