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MC NATO national army doctrine design question
10-03-2011, 11:42 PM, (This post was last modified: 10-04-2011, 03:16 AM by Taffy6.)
#10
RE: MC NATO national army doctrine design question
Attached to this post is the current Alpha build ZAPAD 85 OOB, along with the alpha pdt, the new map etc. No units have been laid down yet so the included 200 turn scenario is just to scope out the new map.

With the help of Indragnir, I am currently undertaking a line-by-line quality assurance review of each unit in the OOB to correct several unit value mistakes I made. This involves comparing Zapad to Vanilla, ALT, WWIII and Bolt from the Blue, unit by unit.

For example, for Marder PzGren coys:

INF TRK 110 5 19 1 12 1 4 1 16 12 15 Marder Default
INF TRK 110 4 66 2 18 1 4 1 44 27 14 Marder ALT
INF TRK 172 5 22 1 20 1 7 2 18 16 18 Marder WWIII 1.65
INF TRK 145 5 29 1 19 1 8 1 38 22 15 Marder Bolt 4.7
INF TRK 145 5 29 1 19 1 8 1 38 22 17 Marder ZAPAD A1

I mention this so that if/when you spot obvious screw ups, know that I am actively working to find and correct them before I release the whole kit for play testing. Other things to note, this build uses KG's to represent most combat arms manuever units (tanks, inf etc) and COY's for NATO helos, arty etc. This is deliberate for this build. It also has SAM/AAA units to push around map, again deliberate for this build.

Once I squash the OOB unit bugs, I will next make the attempt to create NATO BN-level combined arms battlegroups and see how that plays.

Regards,

Taffy

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RE: MC NATO national army doctrine design question - by Taffy6 - 10-03-2011, 11:42 PM

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