• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Phases vs Turn Based Play
10-09-2011, 08:53 AM,
#8
RE: Phases vs Turn Based Play
(05-22-2011, 02:28 AM)Sgt Jasper Wrote: I would prefer phased play, but nobody else seems to want to do it. I get really annoyed with the AI wasting precious ammo. ebs almost always run out of arillery ammo. Wish there were setting to limit auto defensive fire to targets within half range or less, and a 'don't waste ammo resupplying these worthless punks' button.

Generally, I move regiments not worth resupplying (like units of less than 100 men) out of the 5 hex range of the supply units. I send them to occupy captured guns or picket rear area roads that my opponent might try to "end run" cavalry down. Cannon with "F" rating I use with the regimental pickets or stack to control captured guns (since they're all firing as "F"s anyway).
Quote this message in a reply


Messages In This Thread
Phases vs Turn Based Play - by Captain General - 04-23-2011, 01:41 AM
RE: Phases vs Turn Based Play - by BlackPowder72 - 04-23-2011, 12:49 PM
RE: Phases vs Turn Based Play - by jonnymacbrown - 05-20-2011, 08:34 AM
RE: Phases vs Turn Based Play - by Sgt Jasper - 05-22-2011, 02:28 AM
RE: Phases vs Turn Based Play - by jonnymacbrown - 05-25-2011, 02:20 AM
RE: Phases vs Turn Based Play - by Havoc - 10-09-2011, 08:53 AM
RE: Phases vs Turn Based Play - by Al Amos - 05-24-2011, 10:13 AM
RE: Phases vs Turn Based Play - by FM WarB - 09-28-2011, 01:13 AM

Forum Jump:


Users browsing this thread: 5 Guest(s)