To add on to IW, the visibility would also not change over the course of a day. If the scenario started in the daylight, that's what you'd have the entire time, regardless of how long it is.
(11-01-2011, 11:28 AM)Dog829 Wrote: And Red, the problem isn't the number of units involved, its the AI becoming incapable of managing the units over a lengthy time frame correct?
The AI, in general, struggles to adapt to the situation. Units, if scripted to push towards a certain objective, oftentimes do so without regards to the losses they take or how badly they are getting hit by fire. They just keep on charging forward if they can, usually until they are so smashed that they end up Demoralized and wander off the battlefield. Forget any rest-and-refit to aid in a very long scenario as well.
I've found in my playing and playtesting that the AI on the offensive just isn't very good. Unless the scenario is horribly imbalanced towards the offense, the AI typically can be ground down and defeated fairly easily.
The AI can handle the number, it just won't give you a very sound fight most of the time, at least on the offense.
As for the 180 turn scenario. I figure that two unreal players can probably turn out the equivalent of a half a turn a day, given how huge that scenario must be. So a total of 3-4 completed turns a week, which means that it would take what I'd consider to be a super-human pair around a year to complete that game. For me, that's an awful long time to keep track of things, and to be honest, interested in the scenario. Too many individual units with sight-lines to check, morale to monitor, rallies to accomlish, op fire to organize, Hold Fire to toggle on and off, arty and mortars to sight and fire...