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Some questions about Falklands
11-04-2011, 11:06 AM, (This post was last modified: 11-05-2011, 01:32 AM by moet.)
#5
RE: Some questions about Falklands
Thanks for this information.

(11-01-2011, 06:02 AM)TheBigRedOne Wrote: • Command range.
This is all outlined in the User's Manual. Platoon/Squad leaders have a range of 1 and it goes up from there.
Well, how a platoon leader can give his command benefits to his team leaders if he has only a 1-hex command range?

(11-01-2011, 06:02 AM)TheBigRedOne Wrote: • Unit status.
Again, the main differences are in the Users manual. Pinned units are in bad shape morale-wise and can't move forward. Basically they've got their head down and can't put it up over cover to return effective fire. Disrupted have been shaken a bit, have reduced effectiveness, but can still fire and move foward.
What is not clear from the manual is the path that unit follows when it is under fire and when it recovers from fire : does the unit become disrupted first, then pinned, then demoralized, and from there recovering step by step on the opposite way. In other words, can we find a unit being both "disrupted" and "pinned"?

And I would ask another question : how can we know which leader goes with a specific unit? For example, I can see in the scenario "Clearing Wireless Ridge" that the British 14th Platoon has a lieutenant as the main commander, but also a sergeant and three sections. Does the sergeant can be used to command any of these three sections ?
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Messages In This Thread
Some questions about Falklands - by moet - 10-31-2011, 01:38 AM
RE: Some questions about Falklands - by Wolfgang - 10-31-2011, 06:40 AM
RE: Some questions about Falklands - by moet - 11-04-2011, 11:06 AM
RE: Some questions about Falklands - by moet - 11-05-2011, 01:53 AM
RE: Some questions about Falklands - by Wolfgang - 11-01-2011, 08:23 AM
RE: Some questions about Falklands - by Wolfgang - 11-05-2011, 02:35 AM
RE: Some questions about Falklands - by Wolfgang - 11-05-2011, 08:10 AM

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