• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Modding JTCS - What is possible now, and how far can we go?
11-05-2011, 03:13 AM,
#21
RE: Modding JTCS - What is possible now, and how far can we go?
(11-04-2011, 08:31 AM)Warhorse Wrote: @ Battle Kat, have you tried the K'talan Mods I did for EF and WF? They are based on Harry Turtledoves World at War series, only the aliens aren't lizards. The EF version has a DCG also. I'll provide the links here, as the original post is at the Matrix forums, which aren't hit near as much as here!

EF-https://rapidshare.com/files/3402155972/K_talia_new.zip

WF-https://rapidshare.com/files/3917551034/K_talia_WF.zip

To use them, either use JSGME to introduce the mods into the respective games, or make a seperate instance of EF and WF and dump these into it, but remove the stock scenario's first!!

Mike

Hi,

How do you play it. If you remove all the stock scenarios what do you play?
Send this user an email
Quote this message in a reply


Messages In This Thread
RE: Modding JTCS - What is possible now, and how far can we go? - by Ashcloud - 11-05-2011, 03:13 AM

Forum Jump:


Users browsing this thread: 32 Guest(s)