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re: scenario design
11-17-2011, 09:09 AM,
#46
RE: scenario design
(11-17-2011, 03:46 AM)Kool Kat Wrote: Gents: :smoke:

Excerpt from page 92 - CS User Manual:

"Maintaining Supply – A unit attempting to maintain supply does so through its “parent” Headquarters. If a platoon’s parent (e.g., battalion) Headquarters is not on the map, the program will search the map for other Headquarters commanding that unit; e.g., the unit’s regimental or
divisional Headquarters. The program measures the range that the unit is from its parent Headquarters, and uses this range to determine a base probability. It then makes a percentile die roll and supply is maintained
if that die roll is less than or equal to that base probability. Basically, the closer the unit is to its Headquarters, the better its chance of maintaining supply. (If in the same hex as it’s Headquarters — and that Headquarters is “in supply” — supply will be maintained automatically.) If the unit’s parent Headquarters is not currently on the map, it uses that Headquarters’ parent Headquarters instead."


"If a unit fails to maintain supply via its Headquarters, the program then checks for supply again, but this time using the friendly side’s base ammo level (turn on the Unit to display the base ammo level; Hot Key U). When checking to maintain supply, using the base ammo level, a percentile (0-99)
die roll is made and compared to that side’s ammo level. A die roll equal to or less than this ammo level means that the unit maintains supply. If the die roll is greater than the ammo level, that unit will be Low on Supply for the current turn."


_________________________________

Summary - "regular" combat units (non-HQ's) will attempt to maintain supply through their parent HQ's (e.g. battalion HQ)... and if not, these units will search for regimental or divisional HQ's within the regular units' command "umbrella."

If the regular combat units fail supply via their HQ's, these units check for supplies using the base ammo level.

So, Earl.... if your regular combat units can't trace supply to their HQ's... they'll still do a base ammo level check.

Again, depending on the overall ammo levels per side... and "lucky" dice rolls, regular combat units (non-HQ's) can be "re-supplied" without HQ's being on the map.

I learned a lot about supply today! cheers

Try it in the game and then tell me how many of your units get resupplied after firing without an HQ..........if this is true why would you even bother to put an HQ in the scenario at all.........and if you lower the base ammo level too much the arty is almost always out of supply.......I'll stand by my experiences........a unit with no HQ will almost never resupply.........somewhere in that manual it says if a unit goes low on ammo due to firing it can only resupply thru it's parent HQ......that's my story and I'm sticking to it :-)
"The secret to success is not just doing the things you enjoy but rather enjoying everything that you do."


Messages In This Thread
re: scenario design - by Glint - 11-13-2011, 06:34 AM
RE: re: scenario design - by Glint - 11-14-2011, 05:49 AM
RE: scenario design - by Ashcloud - 11-14-2011, 06:17 PM
RE: scenario design - by Jason Petho - 11-14-2011, 10:27 PM
RE: scenario design - by Ashcloud - 11-14-2011, 11:28 PM
RE: re: scenario design - by Glint - 11-15-2011, 12:10 AM
RE: scenario design - by Jason Petho - 11-15-2011, 12:15 AM
RE: scenario design - by Kool Kat - 11-15-2011, 01:32 AM
RE: scenario design - by Glint - 11-15-2011, 03:16 AM
RE: scenario design - by Kool Kat - 11-15-2011, 04:01 AM
RE: scenario design - by Jason Petho - 11-15-2011, 04:40 AM
RE: scenario design - by Von Earlmann - 11-16-2011, 04:37 AM
RE: scenario design - by Jason Petho - 11-16-2011, 05:00 AM
RE: scenario design - by Von Earlmann - 11-16-2011, 09:13 AM
RE: scenario design - by Jason Petho - 11-16-2011, 09:37 AM
RE: scenario design - by Ashcloud - 11-17-2011, 05:31 PM
RE: scenario design - by Crossroads - 11-18-2011, 12:48 AM
RE: scenario design - by Kool Kat - 11-18-2011, 12:57 AM
RE: scenario design - by Crossroads - 11-18-2011, 01:13 AM
RE: scenario design - by Glint - 11-18-2011, 06:29 AM
RE: re: scenario design - by Glint - 11-15-2011, 05:06 AM
RE: re: scenario design - by Gordons HQ - 11-15-2011, 05:08 AM
RE: scenario design - by Herr Straße Laufer - 11-15-2011, 11:40 AM
RE: re: scenario design - by Glint - 11-15-2011, 05:14 AM
RE: re: scenario design - by K K Rossokolski - 11-15-2011, 06:21 AM
RE: re: scenario design - by Glint - 11-15-2011, 04:12 PM
RE: scenario design - by Kool Kat - 11-16-2011, 03:47 AM
RE: re: scenario design - by Big Ivan - 11-15-2011, 05:02 PM
RE: re: scenario design - by Crossroads - 11-16-2011, 02:47 AM
RE: re: scenario design - by Glint - 11-16-2011, 07:49 AM
RE: scenario design - by Herr Straße Laufer - 11-16-2011, 09:47 AM
RE: scenario design - by Von Earlmann - 11-16-2011, 11:59 PM
RE: scenario design - by Jason Petho - 11-17-2011, 12:06 AM
RE: scenario design - by Kool Kat - 11-17-2011, 12:40 AM
RE: scenario design - by Jason Petho - 11-17-2011, 12:48 AM
RE: scenario design - by Kool Kat - 11-17-2011, 01:21 AM
RE: scenario design - by Von Earlmann - 11-17-2011, 01:37 AM
RE: scenario design - by Jason Petho - 11-17-2011, 01:46 AM
RE: re: scenario design - by K K Rossokolski - 11-16-2011, 11:01 AM
RE: scenario design - by Herr Straße Laufer - 11-16-2011, 12:20 PM
RE: re: scenario design - by Glint - 11-16-2011, 03:54 PM
RE: re: scenario design - by Kool Kat - 11-17-2011, 02:00 AM
RE: scenario design - by Jason Petho - 11-17-2011, 02:04 AM
RE: scenario design - by Kool Kat - 11-17-2011, 02:07 AM
RE: scenario design - by Von Earlmann - 11-17-2011, 03:21 AM
RE: re: scenario design - by Kool Kat - 11-17-2011, 03:46 AM
RE: scenario design - by Von Earlmann - 11-17-2011, 09:09 AM
RE: scenario design - by Kool Kat - 11-17-2011, 10:08 AM
RE: scenario design - by Jason Petho - 11-17-2011, 10:45 AM
RE: scenario design - by Von Earlmann - 11-18-2011, 12:31 AM
RE: scenario design - by Jason Petho - 11-18-2011, 01:05 AM
RE: re: scenario design - by Glint - 11-17-2011, 05:52 AM
RE: scenario design - by Kool Kat - 11-17-2011, 06:06 AM
RE: scenario design - by Herr Straße Laufer - 11-17-2011, 08:38 AM
RE: re: scenario design - by Glint - 11-17-2011, 07:06 AM
RE: re: scenario design - by Herr Straße Laufer - 11-17-2011, 09:30 AM
RE: re: scenario design - by Glint - 11-17-2011, 04:14 PM
RE: scenario design - by Herr Straße Laufer - 11-18-2011, 08:16 AM
RE: re: scenario design - by Kool Kat - 11-18-2011, 01:22 AM
RE: scenario design - by Jason Petho - 11-18-2011, 05:37 AM
RE: re: scenario design - by Glint - 11-18-2011, 05:02 AM
RE: re: scenario design - by Glint - 11-18-2011, 04:21 PM
RE: scenario design - by Herr Straße Laufer - 11-18-2011, 08:32 PM
RE: scenario design - by Kool Kat - 11-19-2011, 12:08 AM
RE: scenario design - by Glint - 11-19-2011, 08:04 AM
RE: re: scenario design - by Glint - 11-19-2011, 07:41 AM
RE: scenario design - by Kool Kat - 11-19-2011, 07:56 AM
RE: scenario design - by Glint - 11-19-2011, 08:23 AM
RE: re: scenario design - by Scud - 11-19-2011, 08:46 AM

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