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re: scenario design
11-17-2011, 09:30 AM,
#47
RE: re: scenario design
Page 92 of the game manual:

"If a unit fails to maintain supply via its Headquarters, the program then checks for supply again, but this time using the friendly side’s base ammo level (turn on the Unit to display the base ammo level; Hot Key U). When checking to maintain supply, using the base ammo level, a percentile (0-99) die roll is made and compared to that side’s ammo level. A die roll equal to or less than this ammo level means that the unit maintains supply. If the die roll is greater than the ammo level, that unit will be Low on Supply for the current turn."

Page 78 & 79 of the Rising Sun manual:

"If a unit fails to maintain supply via its HQ, the program then checks for supply again, but this time using the friendly side’s base ammo level (turn on the Unit List to display the base ammo level; Hot Key U). When checking to maintain supply using the base ammo level, a "percentile" (0-99) die roll is made and compared to that side’s ammo level. A die roll equal to or less than this ammo level means that the unit maintains supply. If the die roll is greater than the ammo level, that unit will be Low on Supply for the current turn."

Almost exactly the same?

I assume that Rising Sun uses the supply system that WF and EF have?

cheers

HSL


Messages In This Thread
re: scenario design - by Glint - 11-13-2011, 06:34 AM
RE: re: scenario design - by Glint - 11-14-2011, 05:49 AM
RE: scenario design - by Ashcloud - 11-14-2011, 06:17 PM
RE: scenario design - by Jason Petho - 11-14-2011, 10:27 PM
RE: scenario design - by Ashcloud - 11-14-2011, 11:28 PM
RE: re: scenario design - by Glint - 11-15-2011, 12:10 AM
RE: scenario design - by Jason Petho - 11-15-2011, 12:15 AM
RE: scenario design - by Kool Kat - 11-15-2011, 01:32 AM
RE: scenario design - by Glint - 11-15-2011, 03:16 AM
RE: scenario design - by Kool Kat - 11-15-2011, 04:01 AM
RE: scenario design - by Jason Petho - 11-15-2011, 04:40 AM
RE: scenario design - by Von Earlmann - 11-16-2011, 04:37 AM
RE: scenario design - by Jason Petho - 11-16-2011, 05:00 AM
RE: scenario design - by Von Earlmann - 11-16-2011, 09:13 AM
RE: scenario design - by Jason Petho - 11-16-2011, 09:37 AM
RE: scenario design - by Ashcloud - 11-17-2011, 05:31 PM
RE: scenario design - by Crossroads - 11-18-2011, 12:48 AM
RE: scenario design - by Kool Kat - 11-18-2011, 12:57 AM
RE: scenario design - by Crossroads - 11-18-2011, 01:13 AM
RE: scenario design - by Glint - 11-18-2011, 06:29 AM
RE: re: scenario design - by Glint - 11-15-2011, 05:06 AM
RE: re: scenario design - by Gordons HQ - 11-15-2011, 05:08 AM
RE: scenario design - by Herr Straße Laufer - 11-15-2011, 11:40 AM
RE: re: scenario design - by Glint - 11-15-2011, 05:14 AM
RE: re: scenario design - by K K Rossokolski - 11-15-2011, 06:21 AM
RE: re: scenario design - by Glint - 11-15-2011, 04:12 PM
RE: scenario design - by Kool Kat - 11-16-2011, 03:47 AM
RE: re: scenario design - by Big Ivan - 11-15-2011, 05:02 PM
RE: re: scenario design - by Crossroads - 11-16-2011, 02:47 AM
RE: re: scenario design - by Glint - 11-16-2011, 07:49 AM
RE: scenario design - by Herr Straße Laufer - 11-16-2011, 09:47 AM
RE: scenario design - by Von Earlmann - 11-16-2011, 11:59 PM
RE: scenario design - by Jason Petho - 11-17-2011, 12:06 AM
RE: scenario design - by Kool Kat - 11-17-2011, 12:40 AM
RE: scenario design - by Jason Petho - 11-17-2011, 12:48 AM
RE: scenario design - by Kool Kat - 11-17-2011, 01:21 AM
RE: scenario design - by Von Earlmann - 11-17-2011, 01:37 AM
RE: scenario design - by Jason Petho - 11-17-2011, 01:46 AM
RE: re: scenario design - by K K Rossokolski - 11-16-2011, 11:01 AM
RE: scenario design - by Herr Straße Laufer - 11-16-2011, 12:20 PM
RE: re: scenario design - by Glint - 11-16-2011, 03:54 PM
RE: re: scenario design - by Kool Kat - 11-17-2011, 02:00 AM
RE: scenario design - by Jason Petho - 11-17-2011, 02:04 AM
RE: scenario design - by Kool Kat - 11-17-2011, 02:07 AM
RE: scenario design - by Von Earlmann - 11-17-2011, 03:21 AM
RE: re: scenario design - by Kool Kat - 11-17-2011, 03:46 AM
RE: scenario design - by Von Earlmann - 11-17-2011, 09:09 AM
RE: scenario design - by Kool Kat - 11-17-2011, 10:08 AM
RE: scenario design - by Jason Petho - 11-17-2011, 10:45 AM
RE: scenario design - by Von Earlmann - 11-18-2011, 12:31 AM
RE: scenario design - by Jason Petho - 11-18-2011, 01:05 AM
RE: re: scenario design - by Glint - 11-17-2011, 05:52 AM
RE: scenario design - by Kool Kat - 11-17-2011, 06:06 AM
RE: scenario design - by Herr Straße Laufer - 11-17-2011, 08:38 AM
RE: re: scenario design - by Glint - 11-17-2011, 07:06 AM
RE: re: scenario design - by Herr Straße Laufer - 11-17-2011, 09:30 AM
RE: re: scenario design - by Glint - 11-17-2011, 04:14 PM
RE: scenario design - by Herr Straße Laufer - 11-18-2011, 08:16 AM
RE: re: scenario design - by Kool Kat - 11-18-2011, 01:22 AM
RE: scenario design - by Jason Petho - 11-18-2011, 05:37 AM
RE: re: scenario design - by Glint - 11-18-2011, 05:02 AM
RE: re: scenario design - by Glint - 11-18-2011, 04:21 PM
RE: scenario design - by Herr Straße Laufer - 11-18-2011, 08:32 PM
RE: scenario design - by Kool Kat - 11-19-2011, 12:08 AM
RE: scenario design - by Glint - 11-19-2011, 08:04 AM
RE: re: scenario design - by Glint - 11-19-2011, 07:41 AM
RE: scenario design - by Kool Kat - 11-19-2011, 07:56 AM
RE: scenario design - by Glint - 11-19-2011, 08:23 AM
RE: re: scenario design - by Scud - 11-19-2011, 08:46 AM

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