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re: scenario design
11-17-2011, 10:08 AM,
#48
RE: scenario design
(11-17-2011, 09:09 AM)Von Earlmann Wrote: Try it in the game and then tell me how many of your units get resupplied after firing without an HQ..........if this is true why would you even bother to put an HQ in the scenario at all.........and if you lower the base ammo level too much the arty is almost always out of supply.......I'll stand by my experiences........a unit with no HQ will almost never resupply.........somewhere in that manual it says if a unit goes low on ammo due to firing it can only resupply thru it's parent HQ......that's my story and I'm sticking to it :-)

Earl - You are correct sir! :bow:

You were so adamant on your views... and I do respect both your opinions and scenario designs... that I decided to investigate further into the CS Manual... and discovered the following! :eek1:

Excerpt from page 93 User Manual:

"Regaining Supply – At the start of each friendly turn, a supply check is made for each non- Isolated friendly unit that is currently Low on Supply. The procedure is the same as for maintaining supply, except that the base ammo level is not used (i.e., supply can be regained only via a friendly
Headquarters as described above).
There is only one exception: Indirect Fire units check to regain supply only using their side’s base ammo level. If there is no higher-level HQ on the map for a unit, it will be unable to regain supply."


Looks like we all need to "turn a page" here? :chin:




Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /
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Messages In This Thread
re: scenario design - by Glint - 11-13-2011, 06:34 AM
RE: re: scenario design - by Glint - 11-14-2011, 05:49 AM
RE: scenario design - by Ashcloud - 11-14-2011, 06:17 PM
RE: scenario design - by Jason Petho - 11-14-2011, 10:27 PM
RE: scenario design - by Ashcloud - 11-14-2011, 11:28 PM
RE: re: scenario design - by Glint - 11-15-2011, 12:10 AM
RE: scenario design - by Jason Petho - 11-15-2011, 12:15 AM
RE: scenario design - by Kool Kat - 11-15-2011, 01:32 AM
RE: scenario design - by Glint - 11-15-2011, 03:16 AM
RE: scenario design - by Kool Kat - 11-15-2011, 04:01 AM
RE: scenario design - by Jason Petho - 11-15-2011, 04:40 AM
RE: scenario design - by Von Earlmann - 11-16-2011, 04:37 AM
RE: scenario design - by Jason Petho - 11-16-2011, 05:00 AM
RE: scenario design - by Von Earlmann - 11-16-2011, 09:13 AM
RE: scenario design - by Jason Petho - 11-16-2011, 09:37 AM
RE: scenario design - by Ashcloud - 11-17-2011, 05:31 PM
RE: scenario design - by Crossroads - 11-18-2011, 12:48 AM
RE: scenario design - by Kool Kat - 11-18-2011, 12:57 AM
RE: scenario design - by Crossroads - 11-18-2011, 01:13 AM
RE: scenario design - by Glint - 11-18-2011, 06:29 AM
RE: re: scenario design - by Glint - 11-15-2011, 05:06 AM
RE: re: scenario design - by Gordons HQ - 11-15-2011, 05:08 AM
RE: scenario design - by Herr Straße Laufer - 11-15-2011, 11:40 AM
RE: re: scenario design - by Glint - 11-15-2011, 05:14 AM
RE: re: scenario design - by K K Rossokolski - 11-15-2011, 06:21 AM
RE: re: scenario design - by Glint - 11-15-2011, 04:12 PM
RE: scenario design - by Kool Kat - 11-16-2011, 03:47 AM
RE: re: scenario design - by Big Ivan - 11-15-2011, 05:02 PM
RE: re: scenario design - by Crossroads - 11-16-2011, 02:47 AM
RE: re: scenario design - by Glint - 11-16-2011, 07:49 AM
RE: scenario design - by Herr Straße Laufer - 11-16-2011, 09:47 AM
RE: scenario design - by Von Earlmann - 11-16-2011, 11:59 PM
RE: scenario design - by Jason Petho - 11-17-2011, 12:06 AM
RE: scenario design - by Kool Kat - 11-17-2011, 12:40 AM
RE: scenario design - by Jason Petho - 11-17-2011, 12:48 AM
RE: scenario design - by Kool Kat - 11-17-2011, 01:21 AM
RE: scenario design - by Von Earlmann - 11-17-2011, 01:37 AM
RE: scenario design - by Jason Petho - 11-17-2011, 01:46 AM
RE: re: scenario design - by K K Rossokolski - 11-16-2011, 11:01 AM
RE: scenario design - by Herr Straße Laufer - 11-16-2011, 12:20 PM
RE: re: scenario design - by Glint - 11-16-2011, 03:54 PM
RE: re: scenario design - by Kool Kat - 11-17-2011, 02:00 AM
RE: scenario design - by Jason Petho - 11-17-2011, 02:04 AM
RE: scenario design - by Kool Kat - 11-17-2011, 02:07 AM
RE: scenario design - by Von Earlmann - 11-17-2011, 03:21 AM
RE: re: scenario design - by Kool Kat - 11-17-2011, 03:46 AM
RE: scenario design - by Von Earlmann - 11-17-2011, 09:09 AM
RE: scenario design - by Kool Kat - 11-17-2011, 10:08 AM
RE: scenario design - by Jason Petho - 11-17-2011, 10:45 AM
RE: scenario design - by Von Earlmann - 11-18-2011, 12:31 AM
RE: scenario design - by Jason Petho - 11-18-2011, 01:05 AM
RE: re: scenario design - by Glint - 11-17-2011, 05:52 AM
RE: scenario design - by Kool Kat - 11-17-2011, 06:06 AM
RE: scenario design - by Herr Straße Laufer - 11-17-2011, 08:38 AM
RE: re: scenario design - by Glint - 11-17-2011, 07:06 AM
RE: re: scenario design - by Herr Straße Laufer - 11-17-2011, 09:30 AM
RE: re: scenario design - by Glint - 11-17-2011, 04:14 PM
RE: scenario design - by Herr Straße Laufer - 11-18-2011, 08:16 AM
RE: re: scenario design - by Kool Kat - 11-18-2011, 01:22 AM
RE: scenario design - by Jason Petho - 11-18-2011, 05:37 AM
RE: re: scenario design - by Glint - 11-18-2011, 05:02 AM
RE: re: scenario design - by Glint - 11-18-2011, 04:21 PM
RE: scenario design - by Herr Straße Laufer - 11-18-2011, 08:32 PM
RE: scenario design - by Kool Kat - 11-19-2011, 12:08 AM
RE: scenario design - by Glint - 11-19-2011, 08:04 AM
RE: re: scenario design - by Glint - 11-19-2011, 07:41 AM
RE: scenario design - by Kool Kat - 11-19-2011, 07:56 AM
RE: scenario design - by Glint - 11-19-2011, 08:23 AM
RE: re: scenario design - by Scud - 11-19-2011, 08:46 AM

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