(11-20-2011, 03:14 AM)RADO Wrote: Myself, I like historical scenarios, but which have been modified for play balance in the scenario.
One might not have a chance to win militarily, but the VP's gives one a way to win the scenario. I was working on a historical scenario a bit back but got side tracked & I hope to get back on it soon.
Designing a scenario gives one a whole new appreciation for what has gone into this particular game!
Totally agree with you here as to balance.
It may be harder to balance a historical scenario. Some that I have seen become un-fun to play. Others were more fortunate.
As long as each side has a chance to win, that is pretty much all that is needed?
Plus, when you think about historical scenarios, you can put every unit and every tree in place, after the first turn it is no longer historical? It reverts to a game?
Unless the only way to win is to follow the historical track of each unit and hope they have similar results when moving and shooting?
I see historical scenarios as being formulaic.
Good points!
HSL