RE: Good and Bad Scenarios
The H2H area doesn't require balance as the only requirement for obtaining H2H approval. I can see where a great historical unbalanced scenario would have the ability to gain H2H status, provided the play testers rate it high enough. I'd hope a mention of it's "unbalance-by-design" would be added to the description, though, if only to prevent misunderstanding.
I agree that balance can be obtained by shifting victory conditions, but doesn't that alter the history? So maybe, "based on actual events" or "victory conditions altered for playability" could be added to the descriptions?
...and as Ed mentioned, it's only historical at setup, once the players start moving, history goes out the window.
Just as an aside, I vaguely recall a civil war game where you could have the game play both sides of historical battles and it would reenact how they went down. Great educational piece. Be nice if the CS AI could do that. Ha...dream on?
Dave
Resolve then, that on this very ground, with small flags waving and tinny blasts on tiny trumpets, we shall meet the enemy, and not only may he be ours, he may be us. --Walt Kelly
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