(11-23-2011, 05:49 AM)Herr Straßen Läufer Wrote: (11-23-2011, 03:25 AM)PawelM Wrote: To cut my point short, as is at the moment it is better to have strength points distributed over more units when being fired at. This is a bit unrealistic. Also one shoot be able to select if they aiming say at inf or tanks rather specific platoon. This is more realistic' see my earlier post.
How did you arrive at the thought that direct fire, targets a hex (and all the units that are in it)?
Or, am I missing some subtle point? :dunno:
Opt fire needs a unit moving or firing to trigger it. Opt fire is direct and targets each unit in the hex individually?
Indirect fire targets all the units in the hex and applies attacks one at a time, at each unit in the hex.
HSL
HSL,
agreed with what you say that direct fire targets individual units and indirect fire targets a hex.
What I am after is concerning direct fire. What I mean is that as the game engine works and you have say 5 tanks in a hex (i.e. 5 strength points). It will make a difference if you have 5 tank platoons of strength 1 each or say 1 platoon of strength 5. In both cases you still have 5 tanks occupying a hex of 250m. However in case of direct fire it will make a huge difference what losses you can inflict in both scenarios. For instance let's take the situation that my firing will be considered at 3:1 in the combat results table. It means I have 5% chance of inducing 2sp loss if I do fire directly at the target. If 5 tanks belong to a single platoon then (with a help of the dice roll) I can hit 2sp, i.e. 2 tanks with a "single shot" of my attacking unit. The story is different if 5 tanks occuping the hex belong to 5 different platoons. In this case the game requires me to select which platoon I want to fire at. In this case even if the roll dice yields 2 sp hit inficted on my target, the actual "kill" will be only 1sp as the target platoon size is only 1sp which means is eliminated. So the point is, there are 5 tanks filling the same space in both cases. What I meant in real life the firing units will not be firing at sinlge platoon at the time-as it is in the game. In addition there is inconsitency in the fier result on the same number of SPs depending on their distibution over number of platoons.
Is my point brought in for a discussion a bit clearer now?