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Scenarios Good and Bad
11-23-2011, 08:21 PM,
#4
RE: Scenarios Good and Bad
Historical scenarios seemed to come to the forefront. GordonsHQ had a great point that said essentially, "a good historical scenario can be balanced by the placement of the victory points hexes and it should try to reenact the historical event/outcome as best as possible". Correct me if I am wrong Gordon?

Correct, the above is now what I believe to hold the key to making an historical scenario payable and entertaining for both players.

Gordoncheers
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Messages In This Thread
Scenarios Good and Bad - by Herr Straße Laufer - 11-23-2011, 08:17 AM
RE: Scenarios Good and Bad - by Von Earlmann - 11-23-2011, 09:35 AM
RE: Scenarios Good and Bad - by Gordons HQ - 11-23-2011, 08:21 PM
RE: Scenarios Good and Bad - by Kool Kat - 11-23-2011, 09:40 PM

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