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firing at hex with multiple targets
11-24-2011, 12:37 AM, (This post was last modified: 11-24-2011, 12:40 AM by Kool Kat.)
#7
RE: firing at hex with multiple targets
(11-23-2011, 04:46 PM)PawelM Wrote: If we go further, in real battlefield situation the firing unit does not select target based on the unit association. When in the game in the case of direct fire a player makes a decision which platoon is targeted. I think one thing which would make firing at a hex with multiple targets more realistic would be to make the attacker choose the type of units to be fired at, i.e. Rather than a specific platoon. This would be close to real battlefield.

I need to better understand your proposal. In regards to direct fire at multiple units in a hex... are you referencing only spotted enemy units or all units in the hex?

(11-23-2011, 04:46 PM)PawelM Wrote: Such a selection of target by type ( and not by platoon) would allow the losses inflicted by a direst fire to be randomly distributed among the platoons of the same typ currently in the hex. This would also allow to remove the problem i was trying to highlight in my previous post.

We have that capability already - in setting the opt fire for individual units? e.g. Hard targets, soft vehicles, and other targets. :chin:

Again, I'm not sure I completely understand your proposal... but if we selected a direct fire target by type (and not by platoon)... would not that function "encourage" players to stack more units (of the same type) in a hex... so that direct fire would be more dissipated among all these units of the same type... instead of being concentrated on a single platoon? That practice would go against sound combat doctrine on a battlefield? :chin:

(11-23-2011, 04:46 PM)PawelM Wrote: does anyone agree that such a method of selecting direct fire target by type rather than platoon is more realistic as well as the fact that losses are randomly distributed among the targets of the selected type occupying the same hex?

Is it more realistic? I don't have a clue? :chin:

Maybe, the better question to be asking... how would such a direct fire proposal impact game mechanics... and is it a desirable change... even if it is "more realistic?" :chin:




Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /
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Messages In This Thread
firing at hex with multiple targets - by PawelM - 11-22-2011, 08:12 PM
RE: firing at hex with multiple targets - by Kool Kat - 11-24-2011, 12:37 AM

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