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MC NATO national army doctrine design question
11-26-2011, 12:49 PM, (This post was last modified: 11-26-2011, 12:55 PM by Taffy6.)
#24
RE: MC NATO national army doctrine design question
Thanks JDR, this is wonderful stuff! Very helpful and I am very grateful that you took the time to post all of this!

So based on your examples, I believe I understand that the lowest practical Danish combined arms (tank-mech inf) command level circa 1985 was the battalion?

Thus, inside the 1985-era Danish Jutland Division Heavy BN, the tank, mech infantry and infantry companies did not cross-attach platoons between them to create mixed arms "company teams" like the Americans and the British did. Rather, the component companies of the Danish heavy battalion fought "pure" in support of the Danish battalion commander's mission objective. There was no need to swap companies between BN's because each Heavy BN was already a mixed combined arms force of Tanks, Mech Inf and Wheeled Inf companies.

All of which means that for the Zapad 85 mod, there is no need for me to create four identical, combinable company teams to represent ad-hoc mixed arms combat teams for Danish heavy battalions to break down into or recombine from.

For NATO heavy battalions in first play test, I will likely leave the Dutch, Belgian and Danish units as they are, represented as companies rather than KG's. For the Americans and Brits, I will build cross-attached tank heavy and mech heavy company "teams" that combine and break down into battalion sized "task forces". I haven't researched 1985-era West German doctrine but intend to represent the mixed Leo-Marder Btl's as combinable mixed company sized units as well. All of these will be represented as "Coy" type units rather than "KG" type units, with the fatigue penalties etc.

The IDEA de jour is that where appropriate, Zapad 85 NATO heavy battalions will break down and recombine. About the only KG designated units will be the RECON forces in every army in both alliances. If this doesn't fly in testing, I will go back to using the KG as the basic NATO company designation and just accepting this as a limitation of this otherwise incredible game engine.

Thank you JDR!



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RE: MC NATO national army doctrine design question - by Taffy6 - 11-26-2011, 12:49 PM

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