Game Engine
Would like to address some of the Navel Vessels and the limitations the game engine allows for movement.
Just using the Type IX German Submarine as an example, this submarine could travel surfaced, 33,700 meters in one hour and 13,500 meters submerged in one hour at full speed. Using the 6 minute and 250 meter game rules, the submarine could move at full speed surfaced, 13.48 hexes and 5.4 submerged, where in fact the submarines in the JTCS can only move 2 hexes per turn.
Now using an old Battleship such as the USS Pennsylvania BB38, this ship could travel 39,000 meters in one hour and once again using the 6 minute and the 250 meter rules, this ship could travel 15.6 hexes per turn, but yet it also limited to only move two hexes per turn. Even an LCT can move three hexes per turn which is saying that the LCT is faster than a submarine or Battleship which it is not.
It would be nice if the movement of the navel vessels were brought up to date in the new upcoming patch just to add some realism to the game.
In my last post I mentioned that the German airfield bombers will not move. It would add more realism to the game if there were also airfield fighters available to patrol the sky and give fighter cover to not only navel vessels but also to ground troops. Have them operate just like the airfield bombers that do move.
Lastly, in further testing, and I mentioned that the German airfield bombers do not move, neither do the German 280mm rail guns.
Joe
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