RE: Game Engine
Just as an aside, the majority of the ship movement we're talking about close in shore, particularly for large vessels, was for the purpose of shore bombardment. In these missions these vessels rarely comported themselves at high speeds, etc.... Also, the difficulties with modeling vessel movement in a game designed for land warfare is probably pretty egregious, particularly when you take into account that this game allows a vehicle essentially to go from zero to maximum speed, to zero with virtually no acceleration or deceleration effects (which for large ships are very considerable; just look at turning circles when under way). While these vessels are nice to haves, I think there are far more pressing things that get to very heart of what the CS is supposed to represent that are in need of fixing.
Just my two cents.
LR
If you run, you'll only die tired.
One hand on the wheel, and one in the flame, One foot on the gas, and one in the grave.
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